The Nightmare (2024)

"Nightmare" redirects here. For other uses, see Nightmare (disambiguation).

The Nightmare (1)
This fight takes place in an instancewith a deathbank.

On death, you can pay Shura The Nightmare (2) 60,000 to retrieve lost items.
Any unsafe death will delete all items left inside the deathbank. Any items left on the ground will be lost.

The Nightmare (3)
This article has a strategy guide.

All information on mechanics and strategy will be on this page.

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The Nightmare
The Nightmare (4)
Released6 February 2020 (Update)
MembersYes
Combat level814
Size5x5
ExamineSweet dreams are most definitely not made of this.
Combat info
XP bonus+0%
Max hit50/60 (Melee)
33/39 (Ranged and Magic)
Increased by 20% if using incorrect protection prayer
AggressiveNo
PoisonousNo
Attack styleSlash, Ranged, Magic
Attack speed6 ticks (3.6 seconds)
The Nightmare (5) Combat stats
The Nightmare (6)The Nightmare (7)The Nightmare (8)The Nightmare (9)The Nightmare (10)The Nightmare (11)
2,400150150150150150
The Nightmare (12) Aggressive stats
The Nightmare (13)The Nightmare (14)The Nightmare (15)The Nightmare (16)The Nightmare (17)The Nightmare (18)
+140+128+140+64+140+64
The Nightmare (19) Melee defence
The Nightmare (20)The Nightmare (21)The Nightmare (22)
+120+180+40
The Nightmare (23) Magic defence
The Nightmare (24)The Nightmare (25)
+600No elemental weakness
The Nightmare (26) Ranged defence
The Nightmare (27)The Nightmare (28)The Nightmare (29)
+600+600+600
Immunities
PoisonImmune
VenomImmune
CannonsImmune
ThrallsNot immune
Advanced data
Monster ID9425,9426,9427,9428,9429,9430,9431,9432,9433,9460
The Nightmare
The Nightmare (31)
Released6 February 2020 (Update)
Combat level814
MembersYes
RaceUnknown
LocationSisterhood Sanctuary
ExamineSweet dreams are most definitely not made of this.
Advanced data
NPC ID378

The Nightmare of Ashihama, often referred to as The Nightmare, is a boss monster located in Morytania. The Nightmare can be found in the Sisterhood Sanctuary under the town of Slepe. Access to Morytania is the only requirement for fighting The Nightmare.

Upon starting the fight, players are transported to a dream world, where the fight arena takes on a different appearance containing various Eastern motifs such as Torii gates.

While The Nightmare can be fought in groups alongside other players, there is a stronger version called Phosani's Nightmare that can only be fought solo.

Ironman are eligible for drops from The Nightmare when defeating it alongside other players.

Contents

  • 1 Lore
  • 2 Getting there
  • 3 Official worlds
  • 4 Fight overview
  • 5 Money making
  • 6 Drops
    • 6.1 100%
    • 6.2 Uniques
    • 6.3 Runes and ammunition
    • 6.4 Resources
    • 6.5 Consumables
    • 6.6 Coins
    • 6.7 Tertiary
  • 7 Combat Achievements
  • 8 Changes
  • 9 Gallery
    • 9.1 Pre-release gallery
  • 10 Trivia
  • 11 References

Lore[edit | edit source]

The Nightmare's true origins are unknown, but according to a legend in Ashihama, it was told that an ancient ritual was performed by several shamans, birthing an otherworldly horror that took on the appearance of a large, hag-like woman. For as long as the sirens of Ashihama can remember, The Nightmare has plagued them, their dreams stolen and feasted upon. These shamans appeared to have attempted to fight off The Nightmare, eventually culminating in the creation of four totems that could channel power to stop her, but the shamans were wiped out before they could use them on her.

The Nightmare resided in the caves underneath Ashihama, thus making the sirens wary of entering them in the event they would stumble into her. One brave siren, Shura, went into the caves and recovered the four totems, allowing her people to fight the Nightmare. Driven out of Ashihama, it fled west to the mainland, eventually arriving in the Morytanian town of Slepe. While most of the sirens were content with the Nightmare gone from their lands, Shura continued to pursue it as she wanted to make sure it would be defeated for good.

The Nightmare arrived at an opportune moment, with the town suffering from the sleeper plague as a result of vampyre machinations due to a critical shortage of blood for their growing society. The Nightmare began feasting from the victims of the plague and began growing more rapidly than she did on Ashihama. Shura managed to contain her in the centre of the Sisterhood Sanctuary and sought adventurers to keep the Nightmare's powers in check. Despite their efforts, the Nightmare eventually manifested into Phosani's dreams, though it would also be kept in check by Sister Senga and other adventurers.

Getting there[edit | edit source]

The quickest methods of reaching Slepe, where The Nightmare resides, are:

Official worlds[edit | edit source]

The following official worlds are assigned to The Nightmare:

WorldLocationMembersActivity
337The Nightmare (32) United States (east)
The Nightmare (33)
Nightmare of Ashihama
514The Nightmare (34) United Kingdom
The Nightmare (35)
Nightmare of Ashihama

Fight overview[edit | edit source]

To begin the fight, approach The Nightmare's unconscious body and select the Disturb option. Players may join in the following 30 seconds before the fight begins: afterwards, players must wait until the fight is over (with The Nightmare or all the players defeated) before they may join.

Unlike most boss fights, The Nightmare's health and combat stats scale to the number of players in the fight (ranging from 5–80 players), though it may be fought in smaller team sizes. The minimum durability of her shield is 2,000 and caps at 19,600. If the Nightmare is floating in the centre rather than lying on the ground, it is an indication that she is fighting a group of players; the symbols on the ground also indicate the phase she is in.

The fight against the Nightmare consists of three phases, all three of which involve the player(s) breaking down its shield sufficiently before they can charge the four totems in the corners of the arena, unleashing a magical blast that deals massive damage to her. In each subsequent phase, the Nightmare will change its special attacks. Once the totems are charged a third time, the Nightmare will be defeated, ending the encounter.

The Nightmare's melee attack ignores accuracy and always hits. In addition, players take 20% of her base damage if using Protect from Melee, and 120% of her base damage if using the incorrect protection prayer. If the Nightmare has very low combat stats, her max hit will be at least a random number between 1-6, subject to the effects of prayer. The Nightmare's defence can be lowered down to a minimum of 120[1], however she restores drained stats at a rate of 20 per minute.

Money making[edit | edit source]

The following money making guide is available for The Nightmare:

MethodHourly profitSkills
Killing The Nightmare3,640,054
  • The Nightmare (36) 85+ , The Nightmare (37) 85+ , The Nightmare (38) 85+ , The Nightmare (39) 85+ , The Nightmare (40) 85+
  • The Nightmare (41) 70+ recommended

Drops[edit | edit source]

The Nightmare (42)

Every player in the fight who reaches the minimum damage threshold (which requires dealing damage to both The Nightmare's mental shield and the totems) will be eligible to receive a drop, with the quantity increasing based on how much damage they have done.

The player who deals the most damage in the fight will receive big bones and 10% additional non-unique loot. Additionally, when unique drops are rolled, a weighting system based on damage dealt determines which player will receive it. Players eligible for a unique drop will receive regular bones as a drop.

Drop rates estimated based on 251,259 samples from the Drop Rate Project, unless otherwise cited.

100%[edit | edit source]

ItemQuantityRarityPriceHigh Alch
The Nightmare (43)Big bones1Always[d 1]3510
The Nightmare (44)Bones1Always[d 2]940
  1. ^ Big bones are only dropped for the player who deals the most damage in the fight.
  2. ^ Regular bones are only dropped for players eligible to receive a unique drop.

Uniques[edit | edit source]

With each kill, The Nightmare has a chance to roll two unique drop tables, one containing the armour, mace, and staff, and one containing the orbs; both table rolls can be successful with each kill. The armour, mace, and staff drop table has a 1/83.33 chance to roll, and the orb drop table has a 1/320 chance to roll (with an effective chance of 1/66.67 to get any item).

Additionally, there is a chance that both are rolled a second time (independent of the first rolls), with this chance being (partySize5)%, clamped between 0 and 75 percent (with party size-related improved drop rates capped at 80 players[2] (meaning that with a full 80 member party, the armour, mace, and staff drop table has a 1/68.6 chance to roll and the orb drop table has a 1/343 chance to roll, or ~1/57.2 for either).

ItemQuantityRarityPriceHigh Alch
The Nightmare (45)Nightmare staff11/3001/171.560,097,2381
The Nightmare (46)Inquisitor's great helm11/4201/240.136,921,145300,000
The Nightmare (47)Inquisitor's hauberk11/4201/240.170,896,802600,000
The Nightmare (48)Inquisitor's plateskirt11/4201/240.1115,461,191450,000
The Nightmare (49)Inquisitor's mace11/7501/428.7365,637,4803,000,000
The Nightmare (50)Eldritch orb11/9601/548.7308,301,8521
The Nightmare (51)Harmonised orb11/9601/548.7349,425,3251
The Nightmare (52)Volatile orb11/9601/548.792,056,1301

Runes and ammunition[edit | edit source]

ItemQuantityRarityPriceHigh Alch
The Nightmare (53)Cosmic rune11–2424/1001,166–25,652330–7,260
The Nightmare (54)Nature rune8–1764/100888–19,536864–19,008
The Nightmare (55)Death rune7–1764/1001,428–35,904756–19,008
The Nightmare (56)Blood rune16–4404/1004,944–135,9603,840–105,600
The Nightmare (57)Soul rune8–1324/1001,664–27,4561,440–23,760
The Nightmare (58)Cannonball6–2204/1001,440–52,80018–660
The Nightmare (59)Rune arrow31–5473/1002,201–38,8377,440–131,280

Resources[edit | edit source]

ItemQuantityRarityPriceHigh Alch
The Nightmare (60)Mithril ore11–176(noted)4/1001,936–30,9761,067–17,072
The Nightmare (61)Coal15–264(noted)4/1002,160–38,016405–7,128
The Nightmare (62)Gold ore9–176(noted)4/1001,530–29,920810–15,840
The Nightmare (63)Adamantite ore40–95(noted)4/10034,520–81,9859,600–22,800
The Nightmare (64)Magic logs1–55(noted)4/1001,014–55,770192–10,560
The Nightmare (65)Grimy cadantine1–16(noted)4/1003,812–60,99213–208
The Nightmare (66)Grimy torstol1–16(noted)4/1003,967–63,47215–240
The Nightmare (67)Snapdragon seed1–73/10044,341–310,38736–252
The Nightmare (68)Uncut emerald2–44(noted)3/100932–20,50460–1,320
The Nightmare (69)Uncut ruby27–60(noted)3/10030,402–67,5601,620–3,600
The Nightmare (70)Runite ore1–16(noted)2/10010,961–175,3761,920–30,720

Consumables[edit | edit source]

ItemQuantityRarityPriceHigh Alch
The Nightmare (71)Bass1–186/100151–2,71824–432
The Nightmare (72)Shark1–166/1001,068–17,088102–1,632
The Nightmare (73)Prayer potion(3)1–105/1007,894–78,94091–910
The Nightmare (74)Sanfew serum(3)1–85/10012,028–96,224144–1,152
The Nightmare (75)Saradomin brew(3)1–105/1008,572–85,720105–1,050
The Nightmare (76)Zamorak brew(3)1–105/1001,140–11,400105–1,050

Coins[edit | edit source]

ItemQuantityRarityPriceHigh Alch
The Nightmare (77)Coins2,291–43,9582/1002,291–43,9582,291–43,958

Tertiary[edit | edit source]

Multiple players can receive the tertiary drops each kill. The MVP has a 5% higher chance of receiving each, with the exception of the Little Nightmare pet in teams of fewer than 5 players.[2]

ItemQuantityRarityPriceHigh Alch
The Nightmare (78)Clue scroll (elite)11/190; 1/200[d 1]Not sold12
The Nightmare (79)Little nightmare11/8001/4,000[d 2]Not soldN/A
The Nightmare (80)Jar of dreams11/1,900; 1/2,0001,528,9951
  1. ^ The elite clue scroll drop rate increases to 1/180; 1/190 after unlocking the elite Combat Achievements rewards tier.
  2. ^ The drop rate of the Little Nightmare depends on the amount of players in the fight; 1/800 for 1, 1/1,600 for 2, 1/2,400 for 3, 1/3,200 for 4, and 1/4,000 for 5 and beyond. The team size is counted when the fight starts.

Combat Achievements[edit | edit source]

There are 14 Combat Achievement tasks (totalling 67 points) available for The Nightmare.

NameDescriptionTypeTierComp%
Nightmare AdeptKill The Nightmare once.Kill CountThe Nightmare (81) Hard(3pts)13.5%
Nightmare (Solo) Speed-TrialistDefeat the Nightmare (Solo) in less than 23 minutes.SpeedThe Nightmare (82) Elite(4pts)2.8%
Nightmare (5-Scale) Speed-TrialistDefeat the Nightmare (5-scale) in less than 5 minutes.SpeedThe Nightmare (83) Elite(4pts)4.2%
Nightmare VeteranKill The Nightmare 25 times.Kill CountThe Nightmare (84) Elite(4pts)6.8%
Explosion!Kill two Husks at the same time.MechanicalThe Nightmare (85) Elite(4pts)3.4%
Sleep TightKill the Nightmare solo.RestrictionThe Nightmare (86) Elite(4pts)3%
Nightmare (Solo) Speed-ChaserDefeat the Nightmare (Solo) in less than 19 minutes.SpeedThe Nightmare (87) Master(5pts)2%
Perfect NightmareKill the Nightmare without any player taking damage from the following attacks: Nightmare rifts, an un-cured parasite explosion, Corpse flowers or the Nightmare's Surge. Also, no player can take damage off prayer or have their attacks slowed by the Nightmare spores.PerfectionThe Nightmare (88) Master(5pts)1.8%
Nightmare MasterKill The Nightmare 50 times.Kill CountThe Nightmare (89) Master(5pts)5.4%
Nightmare (5-Scale) Speed-ChaserDefeat the Nightmare (5-scale) in less than 4 minutes.SpeedThe Nightmare (90) Master(5pts)2.1%
A Long TripKill the Nightmare without any player losing any prayer points.RestrictionThe Nightmare (91) Grandmaster(6pts)1.4%
Nightmare (Solo) Speed-RunnerDefeat the Nightmare (Solo) in less than 16 minutes.SpeedThe Nightmare (92) Grandmaster(6pts)1.2%
Nightmare (5-Scale) Speed-RunnerDefeat the Nightmare (5-scale) in less than 3:30 minutes.SpeedThe Nightmare (93) Grandmaster(6pts)1.4%
Terrible ParentKill the Nightmare solo without the Parasites healing the boss for more than 100 health.MechanicalThe Nightmare (94) Grandmaster(6pts)1.5%

Changes[edit | edit source]

DateChanges
29May2024
(update)

Improved Nightmare’s drop rates

14April2021
(update)

Nightmare drop calculations will now factor in the total contribution that is present when the boss dies. This is to prevent boosting of drops.

20January2021
(update)

Players will no longer be damaged by the Sleepwalkers special attack after teleporting out of an encounter with The Nightmare.

11November2020
(update|poll)
  • The Nightmare's initial start timer has been reduced from 40 to 30 seconds. Players can disturb her again upon her defeat to start the next fight in 10 seconds.
  • The scaling for her shield and totems has been changed. For groups of five or more, 200 and 30 health will be added to her shield and the totems per player, decreased from 400 and 60, respectively.
  • Damage from parasites and husks are now completely negated if the correct protection prayers have been used.
  • The pet drop rate has been changed to scale with group size. Previously, it was always 1/4,000 (or 1/3,800 for the MVP).
  • An audio bug has been fixed in which the sound effect for The Nightmare's Confusion Curse ended too quietly.
  • An issue was fixed where The Nightmare would sometimes appear to face away from the player who took damage because she was re-targeting the player with the highest Defence halfway through her attack.
16July2020
(update)

Pets can no longer be brought to the Nightmare fight.

2July2020
(update)

Crowded fights will no longer cause The Nightmare's broadcast messages to be truncated.

26March2020
(update)

Players can now permanently dismiss the warning message that appears when leaving The Nightmare's dream world.

12March2020
(update)

The standard loot quantities were increased. Unique and tertiary drops were made more common with their drop mechanics changed.

20February2020
(update)
  • Players will now be given fake XP drops when charging the totems in The Nightmare fight.
  • Ironman Mode players now may fight alongside ordinary accounts instead of only being able to group with other iron players, and subsequently the Pool of Nightmares was removed.
13February2020
(update)
  • The player's Hitpoints Orb now changes pink to indicate a parasitic infection.
  • A scoreboard has been added near Shura, which shows personal and global kills, deaths and fastest kill time.
  • Players can now spectate players fighting by right-clicking the entry portal.
  • To improve readability, messages that appear during the boss fight now have different colours.
  • The volume of The Nightmare defend sound has been reduced again.
  • The Nightmare has been added to the Boss Kill Count section of the HiScores page.
7February2020
(update)
  • The surge attack delay has now been increased by one tick.
  • The volume of The Nightmare defend sound has been reduced.
  • The MVP will now receive big bones as a drop.
  • There is now a greater chance to receive food and potions as a drop, and their quantity has been increased.
  • The nightmare staff now has a separate roll from the other uniques.

Gallery[edit | edit source]

  • The Nightmare (95)

    The Nightmare boss arena.

  • The Nightmare (96)

    Concept art of the Nightmare from RuneFest 2019.

  • The Nightmare (97)

    Artwork of a group of adventurers battling the Nightmare.

  • The Nightmare (98)

    The Nightmare's awakening animation.

  • The Nightmare (99)

    The Nightmare's walking animation.

  • The Nightmare (100)

    An animation of The Nightmare's Range attacks.

  • The Nightmare (101)

    The Nightmare's surge attack animation.

  • The Nightmare (102)

    The Nightmare Steam Trading Card.

  • The Nightmare (103)

    A part of the RuneScript code displaying The Nightmare's melee attack. RuneScript resembles PHP and C, RuneScript is at a higher abstraction than the actual Nightmare Melee attack code.

  • The Nightmare (104)

    A part of the RuneScript code displaying The Nightmare's spore attack. RuneScript resembles PHP and C, RuneScript is at a higher abstraction than the actual Nightmare Melee attack code.

Pre-release gallery[edit | edit source]

This gallery contains previews shown on a livestream on 22 January.

  • The Nightmare (105)

    A map of the Sisterhood Sanctuary; the purple marker displays where the player arrives in the Sanctuary, while the red marker displays The Nightmare's location.

  • The Nightmare (106)

    The Sisterhood Sanctuary entrance.

  • The Nightmare (107)

    The Sisterhood Sanctuary lobby.

  • The Nightmare (108)

    A preview of The Nightmare, indicating it is in the middle of a fight.

  • The Nightmare (109)

    A preview showing Shura and the pool used to create the ironman-only instance.

  • The Nightmare (110)

    An overview of the Sisterhood Sanctuary.

  • The Nightmare (111)

    A view of the dream world in which players battle The Nightmare.

  • The Nightmare (112)

    Another view of the dream world.

  • The Nightmare (113)

    Another view of the dream world.

Trivia[edit | edit source]

The Nightmare (114)
  • The Nightmare's examine text is a reference to the song Sweet Dreams (Are Made of This) by British pop duo Eurythmics.
  • Ashihama is an island in The Pincers region in the Wushanko Isles (Eastern Lands) in RuneScape. It is described as "a heavily fortified island known for the refinement and ambition of its citizens". "Ashihama" (芦浜) is also Japanese for a reed beach or shore.
  • Prior to The Nightmare's release, two teasers were silently released in an update on 16 January 2020:
    • Sleepwalkers spawned in various locations, and made their way to the entrance of the Sisterhood Sanctuary, where they would climb down (but actually despawn).
    • If a player died anywhere (except a PvP death), there is a 10% chance that a ghostly face of The Nightmare would rise.
  • A unique drop from The Nightmare, the siren's charm, which is used alongside a mage's book to create the Siren's tome, initially passed The Nightmare of Ashihama poll. However, a decision was made a day after the poll closed to withhold it from being released into Old School RuneScape, due to continued concerns on how it would devalue the arcane spirit shield.[3]
  • The Nightmare had a festive override wearing a red partyhat during the 2020, 2021, 2022, and 2023 Christmas events.

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 6 June 2020. Archived from the original on 1 September 2023. Mod Ash: "[do you know of the dragon war hammer spec lowers nightmares defence? if it does or doesnt can you explain on how it does or doesn't?] It's got a cap to stop her Defence being reduced below 120 by it. The only NPC I know of with complete immunity is Verzik, who gives a message to say this."
  2. ^ 2.0 2.1 Jagex. Old School RuneScape's Twitter account. 12 March 2020. Archived from the original on 28 May 2020.
  3. ^ "The Nightmare Poll Results". Old School RuneScape News. Jagex. 12 December 2019. Archived from the original. "The tome faced one main source of contention - its introduction to the game would devalue the existing best-in-slot item, the Arcane spirit shield, and the challenging grind offered by the Corporeal Beast. Rumblings among some areas of the community suggested that we were trying to trivialise the magic off-hand grind for Iron accounts."

ve

Monsters
Phosani's Nightmare
Signature drops
Nightmare staff
Orbs
Inquisitor's equipment
Pet
Miscellaneous
Scenery
Music
Other

ve

NPCs
Rulers
Townsfolk
Sisterhood Sanctuary
Monsters
Items
Scenery
Slepe
Sisterhood Sanctuary
Locations

ve

World bosses
The Barrows Brothers
The Dagannoth Kings
God Wars Dungeon
Moons of Peril
The Wilderness bosses
Instanced bosses
Sporadic bosses
The Forgotten Four
The Nightmare (224) Slayer bosses
The Nightmare (232) Minigame bosses
The Nightmare (238) Skilling bosses
The Nightmare (242) Raids
Chambers of Xeric
Theatre of Blood
Tombs of Amascut
The Nightmare (2024)
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